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- SHOGUN II
-
- A Scenario For Warlords ][
- by Paul Fields
- St. Louis, MO
-
- Released On Various Internet Sites: Nov 16, 1995
-
- LEGALESE. Warlords ][, Warlords ][ Scenario Builder and Warlords ][ Deluxe,
- are the copyrighted properties of Strategic Simulations Group (SSG). This
- scenario was produced using all three products, under the licenses granted
- by SSG. If you own Warlords ][ Deluxe, you may use this scenario under the
- same license, with no additional compensation to SSG. The scenario author
- grants you a license for unlimited use of this scenario provided you do not
- (a) modify any portion of it or (b) charge anyone for redistribution of the
- scenario, without written consent of the author. No warranties of fitness
- or performance are made for this scenario, either expressed or implied.
- Use this scenario with Warlords ][ Deluxe, only, at your own risk.
-
- THIS SCENARIO IS INTENDED FOR RECREATIONAL AND EDUCATIONAL USE ONLY!
- NO ONE CAN ACCEPT ANY COMPENSATION FROM ANOTHER PARTY FOR ITS USE OR
- DISTRIBUTION WITHOUT THE WRITTEN CONSENT OF THE AUTHOR.
-
- NOTE: This is a new and improved Shogun scenario. If you own the original
- and have problems, read the last section of this file for important information.
-
- ABOUT THE AUTHOR. I am a retired USAF officer. My career allowed me to travel
- to Japan and Korea. Both countries are fascinating and so very rich
- with history.
-
- SCOPE. This scenario occurs between the 8th and 19th Centuries and
- focuses on Feudal Japanese warfare and politics. The entire Japanese
- landmass (less Okinawa) is included, as are parts of Mongolia and Korea.
- Both played important parts in the ebb and flow of military and political
- fortunes during this era.
-
- BACKGROUND. The Japanese, like the Koreans and many northern Chinese peoples,
- are most likely descended from earlier nomadic Mongolian peoples. Their
- physical and cultural anthropology certainly supports such a theory. Their
- skill with horses and weapons, during the era of the samurai, points to a
- direct relationship to the ancestors of Genghis and Kublai Khan.
-
- Life in Northern Asia (Japan, Korea, Mongolia, N. China) is fairly uniform.
- Since China did much to "civilize" the Japanese and Korean tribes, this is
- not so difficult to understand. Early Chinese missionaries brought Buddhism,
- Confucianism, civil service, writing, rice planting and much more to the
- barbaric and illiterate tribes on her eastern shores.
-
- Japan, being slightly remote from mainland Asia, took on many unique
- features also. Its feudal system evolved into one much like Europe's system
- in the Dark Ages. Its code of warfare, "Bushido", was a direct
- outcome of the feudal system.
-
- "Bushido", or, literally, "The Way Of The Warrior", is the oldest surviving
- military credo in the world. It emphasized personal obedience to one's
- master, purity of mind and soul, mastery of arms, dedication to one's
- craft and personal sacrifice for one's clan, nation and honor.
-
- This scenario is set in the era of Japan when mighty and not-so-mighty
- warlords vied for power as the military dictator of the empire. Generally,
- only warriors born to the highest placed families of the Samurai class (the
- warrior class) could aspire to this lofty (and often short lived) post.
-
- In name only, a Shogun was subordinate to the Emperor. In reality, or,
- at times, in theory, he ruled all of Japan. Only a few samurai ever
- achieved the title. Only one ever actually ruled the entire empire.
-
- THE SCENARIO includes samurai class warriors of varying ranks. While all
- samurai were trained in the entire arsenal of their day, there were small,
- specialized units, as well. Samurai units are stronger and swifter than
- similar units comprised of peasants and serfs. And, because a samurai of
- any rank had to travel with one or more retainers, samurai units are more
- expensive. Imperial units are offered as allies and temple allies. These
- were also samurai who had taken oaths of fealty directly to the emperor.
- While such units never were a predominate force in feudal Japan, they did
- exist. Owing to their patron, the emperor, such units were well fed and
- well armed. As such, they were amongst the best soldiers Japan produced.
- In fact, though, such units seldom engaged an enemy. Their primary role
- was protection of the Emperor and his household.
-
- Peasant and serf units are much cheaper and weaker. They can, though, be
- produced throughout the empire. Fishermen, farmers and the like, can be
- "drafted" by their local samurai lord to fight for their area's ruling clan.
-
- Movement allowances for ALL units were revised in this new version.
-
- There are no fantasy units in the scenario. This posed a bit of a problem.
- Since nobody had airplanes until much later than the samurai era, I had to
- choose a "ground" unit to fly (or else, computer players would go nuts).
- So, I chose to give scouts, mounted on horseback, the capability of "flight".
- Assume this attribute simulates their speed and agility on horseback.
-
- A lot of calculations and play testing went into achieving a realistic, yet,
- playable balance between all sides. According to some who played the
- original Shogun, the balance is quite good. I recommend play white or red
- your first time. Both are fairly wealthy sides.
-
- As you play, notice the totem poles in Japan and Korea both. Actual
- poles are in place in several tourist and religious sites in both
- countries. The striking resemblance between Asian and American totems
- is amazing. Certainly, this is a piece of cultural similarity which
- lends much credence to the Siberia-Alaska land or ice bridge theories.
-
- A PREVIOUS VERSION had a number of flaws: streaks when moving units, slow to
- load and play, etc. These errors cropped in from a (sort of) Beta test
- tool SSG sent me shortly after the first edition of WL2 SB came to the U.S.
-
- As far as I know, I was the only American to possess the tool. SSG sent
- it to me with a notice they could not/would not support it and I was on
- my own. The tool (now incorporated and expanded into the Scenario Builder)
- was not easy and required some reverse engineering on my part to determine
- how to import PCX's and make them PCK's the game needed.
-
- I never could find those pesky streaks until the CD version came around.
- SSG had, wisely, pitched the PCK method of graphic storage (it was
- a type of compressed PCX) and, so, could issue a scenario building tool
- worthy to bear the SSG logo. This meant we could bring the PCX files (or
- converted PCK files) into something like Photo Styler and use its wide
- and powerful array of tools to modify any graphics.
-
- Upon pulling the Shogun army into Photo Styler, I found the streaks.
- In just a few minutes, they were gone. Something I could have never done
- with the old SSG import/export tools.
-
- Someone, a reviewer, I think, stated that Shogun had too many "redundant"
- ports - right alongside port cities. This was, in fact, intentional.
- It allows a unit to go to land without attacking a city to do so.
- At any rate, I did remove a few but left those I felt absolutely essential.
-
- Hope you enjoy Shogun II.
-
- Comments? Suggestions? Email me at "bedbug@inlink.com".
-
- Can't promise a swift answer, but, you will eventually receive one!